Feb 22, 2008 Re: Deus Vult II by Tenement Funster » Fri Feb 22, 2008 9:11 pm I have only played the first 2 maps so far, and they are brilliantly mapped and quite fun, but there is one thing I must bitch about.
View the complete Dota 2 profile for Templar BLONIC sez: DEUS VULT! Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute estimated par time. The map can be played in two distinct configurations. This video is unavailable. Watch Queue Queue. MAP01: Insurgents is the first map of Deus Vult. It was designed by Huy 'Doom Marine' Pham and uses the music track of the midi version of Terminator 3 theme music. The Compet-N records for the map are.
From DoomWiki.org
Deus Vult II maps |
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MAP19: Stargate is the nineteenth map of Deus Vult II. It was designed by Huy Pham (Doom Marine) and uses the music track ' '. The par time defined in MAPINFO is 3:30.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
- 1Walkthrough
- 3Speedrunning
- 4Statistics
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Suicide Exit: North of the congested hallway of crates (north of Secret #4), flip the switch and ride the lift up. You should see a conveyor belt moving supplies along. It is possible to die at this conveyor belt, and your body should slide under and exit the level.
Secrets[edit]
- Shoot the target nearest the soul sphere in Secret #3 to open a door ahead. Climb the ladder to get a box of ammo and a medikit. (sector 207)
- Go west from the room with the four green striped squares (the one with the teleporting spectres) and north to a fork. Instead of taking either path, press the silver wall in front of you to reveal a teleporter which takes you to a computer area map. (sector 237)
- When you press the switch in the vat room with imps and mancubi, head back to the fork mentioned in Secret #2 and take the left path. There is a new opening ahead with some supplies behind a barrier; these are easily obtained after shooting the target here. (sector 284)
- In the congested hallway with crates in the eastern section of the main base, climb the crates to the southeast to find a switch on the backside. This lowers the nearby crate where you can use a lift up to get a backpack. (sector 286)
- At the red key area, to get the blur artifact, look north for a target to shoot. By shooting it the powerup will lower. (sector 860)
- Right at the starting area with the crates, go to the eastern light in the circle of 8 lights and press the switch on its eastern side to lower a crate with a stimpack. (sector 976)
- In the eastern part of the main area in a room with Hell knights, an arch-vile (on Hurt Me Plenty or higher), energy cell packs and a soul sphere, there are two target switches to look for. Look for one on the western wall, opening a passageway behind a teleporter to a previous area, where you will notice the barriers blocking the green rings are now gone. Step into this ring to teleport to an invulnerability. (sector 1567)
- In the eastern part of the main area in a room with Hell knights, an arch-vile (on Hurt Me Plenty or higher), energy cell packs and a soul sphere, there are two target switches to look for. Look for one on the far north corner. After shooting it, head out of this room going north and east. When you get to the BFG9000 room, there is a compartment you can access with a medikit and an energy cell pack. (sector 1666)
- Open the blue door on the west side of the main building and climb up two ladders, but when you attempt to climb the second one you should hear a lift lower. Look east for a teleporter taking you to a secret room. There are energy cells to your right when you enter this room. (sector 2201)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos[edit]
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Statistics[edit]
Map data[edit]
Doom Deus Vult 2 Cz
Things | 1315 |
Vertices | 26252* |
Linedefs | 21021 |
Sidedefs | 37252 |
Sectors | 2282 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Doom Deus Vult 2 Cheats
Trivia[edit]
In PrBoom+ automap, this level is called Vrack4.
See also[edit]
Sources[edit]
External links[edit]
- Deus Vult II demos at the Doom Speed Demo Archive
From DoomWiki.org
Deus Vult II | |
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Author | Huy Pham (Doom Marine) |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2008 |
Link | Doomworld/idgames |
This mod received one of the 2008Cacowards on Doomworld! |
Deus Vult II is a twelve level episode WAD created by Huy Pham (Doom Marine). As with the first Deus Vult, it contains maps rich with nigh-overwhelming opposition, in the vein of Alien Vendetta or Hell Revealed, with difficulty increasing sharply in the later levels.
It received one of regular awards during the 2008 Cacowards as well as the Mordeth award.
- 1Content
Content[edit]
Deus Vult 2
Deus Vult II modifies several weapons in the protagonist's arsenal and adds a couple of custom monsters, coded through DeHackEd tweaks including the flying baron of Hell seen in Erik Alm's Scythe 2 as well as the Cleric from Hexen.
It also features three different soundtracks: the 'Ultimate' soundtrack heard in ZDoom (all levels except MAP19 use MP3 music), the 'idgame' soundtrack heard in ZDoom (maps 12 and 22 use MIDI music again), and the MIDI soundtrack heard when playing in a port without support for ZDoom's old MAPINFO syntax. The MAPINFO lump is also used to give a different music theme to the text screen between MAP31 and MAP32, and another for the transition between MAP20 and MAP21, from the other text screens.
Levels[edit]
MIDI Soundtrack[edit]
- MAP01: 'Excalibur' from Rise of the Triad by Bobby Prince
- MAP02: 'Metal Works' from Teenage Mutant Ninja Turtles: Tournament Fighters by Kazuhiko Uehara, sequenced by Brian Joseph
- MAP03: 'Preacher Man' by Fields of the Nephilim
- MAP12: TNT: EvilutionMAP16: Deepest Reachestheme
- MAP13: 'Into Sandy's City' by Bobby Prince
- MAP19: Vrack 3 theme by Fredrik Johansson
- MAP20: Slowed-down version of 'Silence of Sand' from Breath of Fire II by Yuko Takehara
- MAP21: HereticE1M4: The Guard Towertheme by Kevin Schilder
- MAP22: 'Krook's March (Chain Link Chamber)' from Donkey Kong Country 2 by David Wise, sequenced by Andreas and Savas Oulassoglou
- MAP23: 'Crocodile Cacophony (K. Rool's Theme)' from Donkey Kong Country 2 by David Wise, sequenced by Andreas and Savas Oulassoglou
- MAP29: 'Stickerbush Symphony (Bramble Blast)' from Donkey Kong Country 2 by David Wise
- MAP31: HereticE1M9: The Graveyardtheme by Kevin Schilder
- MAP32: Devil's Supremacy from Alien Vendetta
- Title screen: 'Main Title from Terminator 2' by Brad Fiedel
- Intermission: HereticE1M9: The Graveyardtheme by Kevin Schilder
- Text screen: 'Bigelow's Bungalow' from Age of Empires: The Rise of Rome, by Stephen Rippy
- Secret level text screen:
MP3 Soundtrack[edit]
- MAP01: 'Scrapyard' from Teenage Mutant Ninja Turtles: Tournament Fighters by Kazuhiko Uehara
- MAP02: 'Metal Works' from Teenage Mutant Ninja Turtles: Tournament Fighters by Kazuhiko Uehara
- MAP03: 'Noh Stage' from Teenage Mutant Ninja Turtles: Tournament Fighters by Kazuhiko Uehara
- MAP12: Theme from Lord of the Rings by Howard Shore ('Ultimate' version only)
- MAP13: 'High Ptera' from Jurassic Park 2: The Chaos Continues
- MAP19: MIDI only
- MAP20: 'Lawrence Of Arabia Overture' by Maurice Jarre
- MAP21: 'Search and Destroy' from Jurassic Park 2: The Chaos Continues
- MAP22: Theme from Lord of the Rings by Howard Shore ('Ultimate' version only)
- MAP23: 'Beat the angel' from Tales of Symphonia
- MAP29: MIDI only
- MAP31: MIDI only
- MAP32: MIDI only
- Third episode text screen: 'Primagen Lightship' from Turok 2: Seeds of Evil by Darren Mitchell
See also[edit]
Trivia[edit]
See Full List On Doomwiki.org
- Peculiarly, Deus Vult II: The First Edition as released on the /idgames archive included a separate GZDoom executable in its ZIP file. It is called by two custom batch files (Deus Vult II.bat or Deus Vult II OpenGL.bat) to either start in software rendering mode or in OpenGL mode. The included GZDoom executable is version 1.1.0, corresponding with ZDoom 2.2.0 (r748), dated February 15, 2008. It also includes an additional ZIP file containing a version of PrBoom to play the included demos located in the Extra folder. The included executable is version 2.4.8.3-Test, dated February 24, 2008.
[Doom 2] Deus Vult 2, Map 29-1 - YouTube
External links[edit]
- Deus Vult II at Doomworld/idgames
- Deus Vult II at the Doom Speed Demo Archive